Parliament has approved the Promotion and Regulation of Online Gaming Bill, 2025, which officially bans money-based online games. The legislation empowers enforcement agencies to take strict action against violators, marking a turning point for India’s digital gaming industry.
Ashwini Vaishnaw’s Statement
Union IT Minister Ashwini Vaishnaw clarified that the law aims to protect society while also promoting the country’s creative economy.
“Society’s good will always take precedence over any one industry segment. Harmful formats will be restricted, but e-sports and tournaments will be promoted under clear governance,” he stated.
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Support for Jobs and Workers
One of the key highlights of the Bill is the government’s assurance to support workers impacted by the ban on money games. The Minister said new opportunities will be created through the promotion of e-sports, online skill games, and creative industries. Initiatives like the Indian Institute of Creative Technologies (IICT) are expected to play a central role.
Boost to E-Sports and Creative Gaming
The government plans to nurture e-sports and skill-based gaming as a legitimate industry segment. This move is expected to attract fresh investments into regulated gaming, tournaments, and interactive entertainment formats.
Market Insights & Updates
The Bill comes at a critical time when venture capital had heavily funded real-money gaming startups. With regulatory clarity, analysts believe the focus will now shift toward safer, long-term growth sectors like e-sports and gaming technology.
In the stock market, gaming and tech-related companies may see near-term cautious sentiment, but the long-term outlook for India’s creative gaming industry remains highly positive.
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